tuna55
Reader
9/2/09 3:07 p.m.
There is no 'computer' like you are talking about. It's often called a throttle stop. It allows for a full hit for traction (yup, higher traction with a harder hit with enough anti squat) and then kills the throttle for a short time pneumatically. This is done because ET doesn't win races, but mph can give you a big benefit on the top end when you have to drive around someone.
tuna55
Reader
9/2/09 3:12 p.m.
I need to elaborate on that. If two cars both run 10.00, the higher mph car has the advantage on the top end, to a point. It's kinda complicated, but if the faster 10.00 car gets ahead, there is nothing the slower 10.00 car can do about it, and unless the slower 10.00 car dialed perfectly, a decent driver will be able to beat him to the finish line (or "first finish" him) by a few inches and likely take the win.
It's fun, and surprisingly intellectual. For instance, when hitting the brakes, you only do so within the last 60' which is marked out by the trap speed cones. This prevents you from making judgment calls against faster mph cars. You also never lift, even if you hit the brakes...
tuna55 wrote:
There is no 'computer' like you are talking about. It's often called a throttle stop.
I didn't know the technology, but I knew it was something like that. It's called sandbagging, and just wrong. The wheelstands still rock, though!
tuna55
Reader
9/3/09 8:45 a.m.
Wrong! It's not called sandbagging, nor is it 'wrong' by the rulebook.
Sandbagging is when a faster can dials the exact same as a slower car and paces him down the strip - and that is outlawed. Although when your faster can is down a cylinder you can still win races this way.
I like the braking advice given. I always lifted, then breathed the brakes at the end of the track, but I like the idea of keeping the throttle planted and left foot braking. Nice. I'm learning/getting better everyday!