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Graefin10
Graefin10 HalfDork
10/30/11 4:07 p.m.
Grizz wrote: I've had that tea before. As a fan of tea in general though, I gotta say that one does not taste good at all.

I agree. Tasted kind of funky and altered my perception in a way that I never experienced before or since. I would have liked the concert better without the tea.

Grizz
Grizz HalfDork
10/30/11 4:52 p.m.
Graefin10 wrote: I entered a couple of Spa rooms this afternoon and I'll have to buy it as soon as I figure out how to.

The way you have to get the DLC is kinda stupid, first you buy and download it in the Playstation Store, then you fire up GT5 and go over to the little DLC thing on the main menu, and it gives you the cars and tracks and crap.

Why they did it like that is beyond me.

RealMiniDriver
RealMiniDriver Dork
10/30/11 5:00 p.m.
Graefin10 wrote: I entered a couple of Spa rooms this afternoon and I'll have to buy it as soon as I figure out how to.

So that you don't have to enter credit card info, go to best buy, target, wal-mart, etc. Where they have video game supplies, get a PS game card. Cheapest I saw was $20. Login, go to Playstation Store, Top right corner will be an icon for "redeem code" (looks like 1 2 with a pen writing). Scratch off stuff on back of card, enter code. You now have $20 (or much your card was worth) in your "wallet." On the left side of the main PS Store, will be a bunch of buttons. Go to "Add-Ons". From there, go to "Disc-based Game add-ons". Scroll through the list (it's alphabetical) to GT5. Choose which one(s) you want. There is a package deal that has all the add-ons, for $11.99. Then do what Grizz said.

Easy-peasy.

Graefin10
Graefin10 HalfDork
10/31/11 9:10 a.m.

Hey thanks Grizz and RMD. Yeah, I was kind of worried about putting my cc # on there. That's the main reason I haven't gotten too excited about getting the DLC. The game card idea sounds great.

When I got on the drift practice room I wondered "why in the world would they choose Spa to drift practice. After a few laps I noticed that they were mostly concentrated around the 1st. chicanne.

Nick, why do you refer to drifting as "clutch kicking"? Never heard that one b4. I assume it means that in a real car you can keep the gas on and "kick" the clutch pedal to enhance wheel spin, smoke, & more sideways angle.

92CelicaHalfTrac
92CelicaHalfTrac SuperDork
10/31/11 10:06 a.m.
Graefin10 wrote: I hardly have any credit but I've got this: Photobucket I've been wanting to buy that thing since I first saw it on the game. So I put my boys to work today to earn their keep and bought it. Only thing is, they can drive it a whole lot better than I can.

What is this, and how much is it? I must have one.

Grizz
Grizz HalfDork
10/31/11 10:27 a.m.

Ferrari 330 racecar, and it's 20 million I think.

92CelicaHalfTrac
92CelicaHalfTrac SuperDork
10/31/11 10:28 a.m.

Alrighty! I'll have one by the weekend.

NickF40
NickF40 GRM+ Memberand Dork
10/31/11 11:14 a.m.

All I got to say is, everything probably tastes better than 4Loko so that Tea don't sound too bad hahaha As for jello shots, if you love jello, then you'll love em! especially if you have 10-15 lol They are tricky to make though. They're like test tubes too, which is the same principal, just no jello

Ben, how the hell do you not know what a 330P4 is?!?

Graefin, yeah, you actually answered it right there haha You "kick" the clutch to maintain the drift. Obviously it only works in the game if you have a 3 pedal setup. That's why I said that I was using my buddy's rig with a G25 I wish you can gift the DLC cars because if you read on the last page I goofed and bought the pack twice haha I would give you some fo free!

I love the Spa! I entered some drift rooms too and they were fun but I always go into the ones where it's shuffle or PP or HP restrictions so it prevents all those X1 yobos.

Grizz
Grizz HalfDork
10/31/11 11:37 a.m.
NickF40 wrote: All I got to say is, everything probably tastes better than 4Loko so that Tea don't sound too bad hahaha As for jello shots, if you love jello, then you'll love em! especially if you have 10-15 lol They are tricky to make though. They're like test tubes too, which is the same principal, just no jello

Yes, everything tastes better than 4loko. Especially watermelon 4loko.

NickF40 wrote: I wish you can gift the DLC cars because if you read on the last page I goofed and bought the pack twice haha I would give you some fo free!

Dude, one set full tuned, one set tuned to a competitive pp. The Miata TC is a short course monster at 500PP.

NickF40 wrote: I love the Spa! I entered some drift rooms too and they were fun but I always go into the ones where it's shuffle or PP or HP restrictions so it prevents all those X1 yobos.

I wonder if PD and RedBull know that their car is universally reviled on this game.

92CelicaHalfTrac
92CelicaHalfTrac SuperDork
10/31/11 11:40 a.m.

Wait.... if you buy the DLC, you only get one copy of each car with no option to buy additional ones?

HorseE36 M3.

Grizz
Grizz HalfDork
10/31/11 11:42 a.m.

Yep, you get 15 gift cars, a pile of suits, and a bunch of paint chips in your items. The only way to get any more of them is to buy the pack again.

Better part, the Karts are useless, the X2011 is still an X and therefore banned from all rooms online, the GTRs are fairly close performance wise, and the Prius is a worthless pile of E36 M3.

The other cars are quite fun though.

92CelicaHalfTrac
92CelicaHalfTrac SuperDork
10/31/11 11:43 a.m.
Grizz wrote: Yep, you get 15 gift cars, a pile of suits, and a bunch of paint chips in your items. The only way to get any more of them is to buy the pack again. Better part, the Karts are useless, the X2011 is still an X and therefore banned from all rooms online, the GTRs are fairly close performance wise, and the Prius is a worthless pile of E36 M3. The other cars are quite fun though.

Ugh.

Grizz
Grizz HalfDork
10/31/11 11:47 a.m.

I should clarify, the karts are useless, now that you can drive cars on the new Kart Track:

aircooled
aircooled SuperDork
10/31/11 11:50 a.m.

I don't think you can mod the Touring cars much anyway, just adding larger turbos (which can be removed).

I did get a chance to do some Touring Car racing at Spa the other day. It is definitely different then the cars we have been using. LOTS of brakes, not much drifting at all. Throttle control out of corners can be challenging but the most difficulty is being precise especially with all the down force and super duper brakes it makes it hard to be smooth.

I think I have my custom course for next season, I believe I called it "Little E36 M3e" or something like that. It will be good for lower PP cars and will probably be 2-4 laps per session.

I haven't done any practicing at the Cape Ring yet, but I am somewhat familiar with it. I can see some of the off camber turns will be an issue with these traction challenged cars. The jump should make for some interesting shot at least.

92CelicaHalfTrac
92CelicaHalfTrac SuperDork
10/31/11 11:51 a.m.
aircooled wrote: I don't think you can mod the Touring cars much anyway, just adding larger turbos (which can be removed). I did get a chance to do some Touring Car racing at Spa the other day. It is definitely different then the cars we have been using. LOTS of brakes, not much drifting at all. Throttle control out of corners can be challenging but the most difficulty is being precise especially with all the down force and super duper brakes it makes it hard to be smooth. I think I have my custom course for next season, I believe I called it "Little E36 M3e" or something like that. It will be good for lower PP cars and will probably be 2-4 laps per session. I haven't done any practicing at the Cape Ring yet, but I am somewhat familiar with it. I can see some of the off camber turns will be an issue with these traction challenged cars. The jump should make for some interesting shot at least.

I plan on doing nothing but making sure i'm good for some epic action shots off that jump and drifting the off camber turns.

Grizz
Grizz HalfDork
10/31/11 12:04 p.m.

In reply to aircooled:

Depends, the Evo and Challenger can get all three engine stages as well as boost, most of the others can get stage 2 &3 engine, and I think some of them(gtrs maybe) can only get a stage 3.

What testing I've done on cape ring, it's not even the off camber that's the issue, there's just no grip on that track.

NickF40
NickF40 GRM+ Memberand Dork
10/31/11 5:14 p.m.

Yeah, you can add engine tunes and turbos, but they are nicely tuned from the get go. I have one tuned and one "stock" in case we do a touring car series. The new X1's aren't special and frankly just annoying. Ben, the good thing is, if you buy the pack twice, or just buy the paint pack, you get DOUBLE the flourescent paints!

Personally, the cars allowed on Kart Space piss me off, the rooms are filled with douchebags and it's REALLY hard to drift. The new 120cc Kart is fun though, 100mph!, they need to be shifter though

T.J.
T.J. SuperDork
10/31/11 8:21 p.m.

I need to get back into this game. Still a lot of moving in/unpacking projects going on, and now I have a real job where I actually have to work instead of posting on this forum all day.

BradLTL
BradLTL GRM+ Memberand HalfDork
10/31/11 9:10 p.m.
T.J. wrote: I need to get back into this game. Still a lot of moving in/unpacking projects going on, and now I have a real job where I actually have to work instead of posting on this forum all day.

Stupid jobs getting in the way of important things... I know the feeling.

aircooled
aircooled SuperDork
11/1/11 10:53 a.m.

Ran a bit on the Ring last night. There will definitely be a few off courses and cuts for this race! I think the key here is go slow to go fast! I do like that one corner on the course were there is a permanent mark of a car sliding off and hitting the rail, a good reminder to take it easy.

I also shared my "Little E36 M3e" track if anyone want to give it a whirl.

Regarding Next Session:

We are good with the Shuffle Series (remember to make a track). We will probably do some of the custom tracks forwards then backwards later to keep the number of tracks high. Also, make a suggestion for the PP level you think is best for the track (we will do a variation of PP regardless). If you have more then one track, pick an alternate, we may need the extras.

Not a lot of comments on the second series, but I kind of like the idea of either:

Touring Car: Based on the new DLC. The downside is that it requires another purchase, but we could look at allowing RM cars tuned to the same PP level for those who don't want to buy the DLC.

Can someone do some research and come up with a good PP, or HP weight setting we can use? Also, are there enough other Touring Cars available (non-DLC) to keep it interesting? I know I have a BMW Touring Car, but I am not sure if it is at the same level as the DLC cars.

Or

453/1300: I was in a room at 453hp and 1300kg cars, where power limiters and ballast were allowed. The cars were a great variety and the racing fairly close. I ran an Evora with ballast added to make weight, passed and SLS and finished 3rd to a M5, a 458 won overall.

This could be interesting since it could result in a wide variety of cars. This would also allow me to run a RUF, and you guys would get to see me spin wildly of the track at some point.

It also might be a good idea to make this session shorter, or add in option weeks because of the holidays. Another point to consider: It would probably be pretty silly to run any other series on the custom tracks, so we will need to switch tracks between races (I hope we are not making this too complicated for ourselves).

Grizz
Grizz HalfDork
11/1/11 11:49 a.m.

You can't run reverse races at a custom track, if that's what you meant by forwards and backwards Air.

aircooled
aircooled SuperDork
11/1/11 12:16 p.m.

Poop, well make two if you want I guess. I think you can only share one, so we will need to spread out the two versions. I can fill the rest of the spots with standard tracks.

BradLTL
BradLTL GRM+ Memberand HalfDork
11/1/11 12:40 p.m.
aircooled wrote:
Touring Car: Based on the new DLC. The downside is that it requires another purchase, but we could look at allowing RM cars tuned to the same PP level for those who don't want to buy the DLC.
Can someone do some research and come up with a good PP, or HP weight setting we can use? Also, are there enough other Touring Cars available (non-DLC) to keep it interesting? I know I have a BMW Touring Car, but I am not sure if it is at the same level as the DLC cars.

I've been running 625PP races, with RS tires, abs, no other aids, and they are a blast. I've been allowing any race variant car to run, so that would include:

  • Stealth
  • Race Mods
  • DLC Touring Cars
  • Nascar
  • DTM
  • Super GT

Most of the cars can get to 625 with the available engine stages / forced induction... a few have to be limited.

Maybe someone can confirm this, but it appears they affect the way the power limiter works? I had to use it on my GTR and MF1 cars to get under the limit. Previously it would flat line the power at whatever limit you set, now it seems to be more of a linear decrease; although it could be that I am just using it at such a low level (typically less than 3%) that I can't see the flatline.

Allowing the Power Limiter with these cars does create some interesting scenarios... for example: if I want to add downforce, I have to reduce power. This forces you to try and find a balance (aka compromise) in your setup. This is particularly difficult in the MF1... that car bites if you aren't careful!

Grizz
Grizz HalfDork
11/1/11 12:42 p.m.

Poop indeed. If we get going and find out we don't have enough tracks for a full series, I can always throw up another one of mine, I've got about 60 of em.

aircooled wrote: Regarding Next Session:
453/1300: I was in a room at 453hp and 1300kg cars, where power limiters and ballast were allowed. The cars were a great variety and the racing fairly close. I ran an Evora with ballast added to make weight, passed and SLS and finished 3rd to a M5, a 458 won overall.
This could be interesting since it could result in a wide variety of cars. This would also allow me to run a RUF, and you guys would get to see me spin wildly of the track at some point.

Easier to just set it to a standard PP. With the power limiter banned, you wont get the detuned supercars and stuff coming in and mopping the floor with those of us building cars up. The two with the most variety are 500 and 450. 500 is the range of stock BTRs and almost fully tuned Crossfires, S2000s, Miatas, and loads of other stuff. I've seen people win races with Rams at 500 against detuned race cars. 450 is where my stock 22b STI is and a bunch of tarted up fwds and a ton of non turbo or lightly turbo rwds and the like. Think the muscle cars do well at 450 too. I don't really like the idea of running DLC cars, just because you have to pay for them. All of mine are fully tuned, and I don't want to have to buy another set. Well, that's not true, but I don't want to buy another set to keep them stock

It also might be a good idea to make this session shorter, or add in option weeks because of the holidays. Another point to consider: It would probably be pretty silly to run any other series on the custom tracks, so we will need to switch tracks between races (I hope we are not making this too complicated for ourselves).

What do you mean by this? Like run the Shuffle on a custom track and then the other(whatever it may be) on a regular track? Why not run both on the same track?

92CelicaHalfTrac
92CelicaHalfTrac SuperDork
11/1/11 12:46 p.m.

IF we're talking PP that high (over 550), i don't think power limiter becomes that much of a problem.

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