Things are taking a serious dramatic twist in my campaign. Events are folding in unexpected ways, and player decisions are going to have major consequences. I'm barely preparing "adventures" now, because what happens next is really in the players' hands.
So... they learned that one PC's sister is sick because she's actually his *half* sister and is part Ethmer. The Ethmer are a mystical race. They practice Naming magic. If an Ethmer child is not Named, they grow sick and die. His sister's Ethmer lineage was a secret (obviously), so she was never Named. Being only about 1/4 Ethmer, this didn't kill her, but she remained sickly.
The PC's traveled to a neighboring village seeking out the Ethmer spiritual leader who could perform a postponed Naming. They decided to bring the sister along.
The village was occupied by members of the evil, insectoid cult that is starting to encroach on the valley. The Ethmer Lorekeeper had escaped into hiding in the hills.
Escaping the village to get to the Lorekeeper, the PC's sister was snatched up and carried off. That PC was on the verge of death by the end of that fight.
They met up with the Lorekeeper and some other escapees. The next morning, they all received word that the situation in the city was growing dire, and the cultists were separating families and rounding up Ethmer children. The PC's shared what they'd learned about the cult likely having figured out ways to pervert Ethmer Naming among those not fully Named.
The PC's had enough force to launch a raid, rescue, or assassination, but not to drive out the cult forces in the village entirely. If they returned home, they could raise forces quickly, but it would still give the cultists a couple days. I gave the PC whose sister had been taken a potion that would give him enough stamina to launch a daring rescue, but at the cost of immediately losing a bunch of health when the effects wore off. With the strong possibility of him dying once his task was complete.
Basically - is he prepared to risk his life to save his sister? Would he be willing to go out in a blaze of glory for her sake?
They decided to retreat home to gather enough forces to drive the cult out of the village.
But this leaves the sister in the cults hands. She hasn't been Named. They will have time to complete the ceremony to Name her in that time.
Now, to decide what steps the cult is liable to take in the 2-4 days until the PC's return. They have time to put things in motion. They could:
- Shore up defenses to hopefully repel an attack.
- Retreat to the main cult force expecting they will be outmached.
- Send word back to the main cult force.
- Send captive children back to the main cult force.
- Raze the village and slaughter as many as they can as a terror tactic. Deny and demoralizing if they can't conquer and keep.
- Or some combination thereof.
My gut says - they know the village will be lost to them, but they're fanatics. They will have sent back word to the cult. Holding the village will buy time for the main body to arrive and deplete the ability of the forces in the valley to resist. They'll Name some of the adolescents they can, and send back others who are not yet ready.